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chilipeppers:

On this day in 2002, Red Hot Chili Peppers released their eighth studio album, By The Way.

Produced by Rick Rubin.

1. By The Way

2. Universally Speaking

3. This Is The Place

4. Dosed

5. Don’t Forget Me

6. The Zephyr Song

7. Can’t Stop

8. I Could Die For You

9. Midnight

10. Throw Away Your Television

11. Cabron

12. Tear

13. On Mercury

14. Minor Thing

15. Warm Tape

16. Venice Queen 

galaxynextdoor:

Halo 5: Guardians Announced for Xbox One

Any time you transition to a new platform, there is the opportunity to look at things with a new perspective. For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the “Halo” franchise to showcase the platform. And, most importantly, combining our passion for “Halo” with the vocal and informative input from our fans.

“Halo” isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself. In terms of innovation and ideation, it’s sometimes important to people who might not even play “Halo.” And of course it’s a passion and an essential experience for two generations of gamers. So we asked ourselves, how do we begin and where do we go with “Halo” on Xbox One? 

In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One. 

I’m happy to reveal that “Halo 5: Guardians,” the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015. In the tradition of every “Halo” game since its debut in 2001, it is a massive and exciting project.

“Halo 5: Guardians” is a bigger effort than “Halo 4.” That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.

It’s a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from “Halo 4” about technology, aesthetics, performance and scale – and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the “Halo” universe.

And 2015 won’t simply be the year of “Halo 5: Guardians,” it will also be a year that offers us a unique opportunity. The opportunity to invite old friends and new audiences into that universe through the “Halo” television series, launched as a unique collaboration with Steven Spielberg and some of the finest creative minds in the business. A series that will stand alone, as well as complement and enrich the game experience. We’ll have more to share on the “Halo” television series as we near its projected fall 2015 release.

Via: Microsoft

Halo 5!

galaxynextdoor:

Batman: Arkham Knight Details

The first details of Rocksteady’s last go with the Dark Knight have surfaced. It looks like Batman: Arkham Knight is going to be the most ambitious Batman game yet. 

  • Last Batman game for Rocksteady, will work on something totally new next.
  • There will be a brand new villain, something made by Rocksteady that they say will be the ultimate test for Batman. Arkham Knight isn’t just the name of the game.. it’s also the name of the [new] villain. Geoff Johns helped in the design of the new villain with Rocksteady. Grant Morrison is pitching in with some of the writing for the story of the game.
  • Batmobile can be called at any moment with a button.
  • The city streets are much wider to allow for the batmobile. You will rocket jump off ramps and do all sorts of cool maneuvers.
  • You can eject jump out of the batmobile right into a super fast glide straight through the glass of a building to knock out enemies. They said glass breaking will be a big new thing.
  • New moves include being able to use all your gadgets during flight. You now have a counter throw where you counter a guy and throw him into another guy. A new quick ground takedown. A quick backflip where you then throw a batarang in an enemies face.
  • For the predator sections you can now chain takedowns of up to four enemies. For instance pop out of a grate and take one guy, jump to the next and so on. You can now enter grates from a distance, he will automatically do a jump or roll to enter them.
  • Batmobile fires missles and stun guns. It destroys anything it touches so if you bump into cars the cars go flying. It’s basically unstoppable.
  • Story is that after Joker’s death all the criminals decided to work together and their plan comes together this night where they plan to kill batman. The article talks mostly about Scarecrow, he scattered bombs throughout Gotham.
  • Oracle will play a larger role, you get to visit her base and talk to her, tons of batman easter eggs included.
  • Kevin Conroy is Batman, all the previous voice actors are back.
  • Gotham City is 5 times bigger than Arkham City. Split into 3 areas. NO LOAD TIMES at all, entering buildings is seamless.
  • They spend a bunch of time talking about how detailed the models are, one character has more polygons than the environment of Arkham Asylum.
  • "This is a single-player game. There is no multiplayer."
  • No more pre-rendered cinematics everything is done in engine.
  • The larger riots can have up to 50 people flipping cars and looting stores.
  • Built on a highly customized and enhanced Unreal Engine 3. Think something along the lines of Epic’s ‘Samaritan demo’.
  • Things such as Gordon’s trench coat and Batman’s cape now have Apex cloth physics. They react realistically to changes in wind and movement.
  • When it rains,  beads of water run down Batman’s suit tracing every groove.
  • The wrinkles on Gordon’s face crinkle as he talks
  •  Rocksteady is emphasising that detail is more important than the scale of the world. They don’t want to create the biggest open-world, they want to create the richest, densest and most vibrant city yet.
  • Batman will start off with the old batsuit and upgrade at some point in the game.
  • The Batmobile is designed to be “the best car in any game ever”, it takes up around 160mb of memory in game and will just about fit in an Xbox 360 (if that was the whole game). There are hundreds of thousands of polygons, as well as textures and shaders used on it.
  • By not being cross-gen they’ve been able to push what these next-gen machines can do. This a a real next-gen title. 

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