Fan-made “AVGN Movie” Atari 2600 and NES games. (no, they’re not real, just cartridges)
Emlyn Lewis (aka The Super Mario Busker) made this video about one man, dressed as a fictional hedgehog, and his struggle to defeat a mag-lev train in the heart of Dublin. It’s the single most Irish story I’ve seen since Angela’s Ashes.
Please add more unwarranted explosions to gifs. It’s my favorite.
Have a good weekend, Tumblr.
On this day in 2002, Red Hot Chili Peppers released their eighth studio album, By The Way.
Produced by Rick Rubin.
1. By The Way
2. Universally Speaking
3. This Is The Place
5. Don’t Forget Me
6. The Zephyr Song
7. Can’t Stop
8. I Could Die For You
10. Throw Away Your Television
13. On Mercury
14. Minor Thing
15. Warm Tape
16. Venice Queen
Let them fight.
Halo 5: Guardians Announced for Xbox One
Any time you transition to a new platform, there is the opportunity to look at things with a new perspective. For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the “Halo” franchise to showcase the platform. And, most importantly, combining our passion for “Halo” with the vocal and informative input from our fans.
“Halo” isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself. In terms of innovation and ideation, it’s sometimes important to people who might not even play “Halo.” And of course it’s a passion and an essential experience for two generations of gamers. So we asked ourselves, how do we begin and where do we go with “Halo” on Xbox One?
In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.
I’m happy to reveal that “Halo 5: Guardians,” the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015. In the tradition of every “Halo” game since its debut in 2001, it is a massive and exciting project.
“Halo 5: Guardians” is a bigger effort than “Halo 4.” That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.
It’s a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from “Halo 4” about technology, aesthetics, performance and scale – and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the “Halo” universe.
And 2015 won’t simply be the year of “Halo 5: Guardians,” it will also be a year that offers us a unique opportunity. The opportunity to invite old friends and new audiences into that universe through the “Halo” television series, launched as a unique collaboration with Steven Spielberg and some of the finest creative minds in the business. A series that will stand alone, as well as complement and enrich the game experience. We’ll have more to share on the “Halo” television series as we near its projected fall 2015 release.
No HGH or PED here, that’s all natural!
Titanfall Mythbusters Episode 1
That last one is going to be useful!
Sub-Zero is exhibiting some of the symptoms Obssesive Kompulsive Disorder.
This is what $19.50 got you in 1992.